National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Design of Robotic Golf Ball Picker
Myška, Miroslav ; Bukvald, Jiří (referee) ; Sládek, Josef (advisor)
The main aim of this master's thesis is create golf ball picker with charging station. These two components create the system, which automates process of golf ball collection on driving range. The robot replaces human manual activity in this branch and it eliminates injury. On the other hand, robot respects functional, psychological, ecological and aesthetic demands. It demarcates standard principles of these days and new way how to collect balls on driving range.
Collection: When I am older
Fiedlerová, Anna ; Vítková, Lenka (referee) ; Štindlová, Marie (advisor)
The practical part of the bachelor's thesis consists in the realization of a series of paintings, drawings and photographs reflecting the theme of leaving home and finding a new one. Furthermore, the folk song "When I'm Big" hovers over the whole autobiographical story. The character of the peasant woman and her profession, goals and attitudes are also thematized, because she becomes the author's companion and counselor.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.
Warehouse Simulation and Product Distribution Optimization for Increased Throughput
Kočica, Filip ; Kolář, Martin (referee) ; Kodym, Oldřich (advisor)
This thesis focuses on the storage location assignment problem using modern meta-heuristic techniques combined with realistic simulation. A graphical tool implemented as part of this work is capable of warehouse model creation, generation of synthetic customer orders, optimization of product allocation using state of the art techniques, extensive warehouse simulation, and a pathfinder capable of finding the shortest path for orders going through the system. The work presents the comparison between different approaches based on many parameters to reach the most efficient allocation of products to warehouse slots. The author conducted tests on an experimental warehouse featuring almost twice the throughput -- 57%. The benefit of this work is a possibility to create model of an already built warehouse and its simulation and optimization, driving impact on the throughput of the warehouse, saving the user's resources, or helping him in planning and bottle-neck identification. Furthermore, this thesis introduces a new approach to warehouse optimization and new optimization criteria.
Lightmap Generation Tool
Růžička, Tomáš ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis deals the design and implementation of a Lightmap Generation Tool. The aim of this thesis is to describe and demonstrate all steps which are necessary for lightmap creation, specifically unwrapping 3D object geometry process and consequently shading it by the ray-tracing method. The scene system and the used engine are also described in this thesis. This work is concluded by a several experiments, along with image documentation, followed by the possibilities of the future work.
Warehouse Simulation and Product Distribution Optimization for Increased Throughput
Kočica, Filip ; Kolář, Martin (referee) ; Kodym, Oldřich (advisor)
This thesis focuses on the storage location assignment problem using modern meta-heuristic techniques combined with realistic simulation. A graphical tool implemented as part of this work is capable of warehouse model creation, generation of synthetic customer orders, optimization of product allocation using state of the art techniques, extensive warehouse simulation, and a pathfinder capable of finding the shortest path for orders going through the system. The work presents the comparison between different approaches based on many parameters to reach the most efficient allocation of products to warehouse slots. The author conducted tests on an experimental warehouse featuring almost twice the throughput -- 57%. The benefit of this work is a possibility to create model of an already built warehouse and its simulation and optimization, driving impact on the throughput of the warehouse, saving the user's resources, or helping him in planning and bottle-neck identification. Furthermore, this thesis introduces a new approach to warehouse optimization and new optimization criteria.
Collection: When I am older
Fiedlerová, Anna ; Vítková, Lenka (referee) ; Štindlová, Marie (advisor)
The practical part of the bachelor's thesis consists in the realization of a series of paintings, drawings and photographs reflecting the theme of leaving home and finding a new one. Furthermore, the folk song "When I'm Big" hovers over the whole autobiographical story. The character of the peasant woman and her profession, goals and attitudes are also thematized, because she becomes the author's companion and counselor.
Stroje pro sklizeň píce: příprava výukových materiálů
ZUKAL, Martin
This bacalar thesis provides an overview of forage harvesting machines. The thesis is divided into chapters according to individual types of machines and provides a view of their agrotechnical requirements, partition, description of basic carried out operations and description of their basic work. The bacalar thesis should serve as supplementary teaching text for students of the Department of Agricultural, transport and handling Technology of the Faculty of agriculture of South Bohemian University. Information and parameters are found in the technical literature on agricultural machinery, promotional materials and websites of manufacturers and vendors of this technique.
Lightmap Generation Tool
Růžička, Tomáš ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis deals the design and implementation of a Lightmap Generation Tool. The aim of this thesis is to describe and demonstrate all steps which are necessary for lightmap creation, specifically unwrapping 3D object geometry process and consequently shading it by the ray-tracing method. The scene system and the used engine are also described in this thesis. This work is concluded by a several experiments, along with image documentation, followed by the possibilities of the future work.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.

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